Technology is progressing constantly and swiftly in each facet of modern living. In order to elevate the competitiveness in the next generation it is essential for them to apprehend about electronics, design and programming etc. In this context we can say that the study of robotics is emerging as a significant segment of education at all levels. It has been noticed that the interest of students in robotics is increasing quite rapidly over last few years. Numerous pursuits are being made to introduce the study of robotics in education from junior classes to higher education. The favorable opening of an educational novelty in schools and colleges is not only revolving around the access to fresh technology but it also unfolds many ingenious aspects. Some of the crucial aspects that enhance the innovation in education are proper educational philosophy, unique learning zone, new curriculum etc. The robot can be considered as an additional tool in the educational segment that has the capacity to arbitrate the learning event through its applications. The introduction and usage of robotics in classroom caters the student whole new path to explore that they never unfolded before. Apart from all this robotics is an absolute way to array that studying IT can also be fun and amusing, students can enjoy their learning phase and enhance their knowledge and creativity as well. Operating with robots will surely accelerate their problem solving approach in a creative manner. It helps the students to develop the effective skills like basic communication and many more.
The learning approach or theory of constructionism proclaims that people design intellectual models to apprehend the aura revolving around them, this zone can only be attained with the help of activities like dwelling, fiddling, playing and enjoying the elements of machine and device and noticing the eventuality. LOGO is a programming language that was designed and developed by Seymore Papert, it was capable of controlling the robots such as letting them move forward or backward, turning left and right etc. One of the consequent repetitive of robotics education was the association of LOGO with Lego, initially restrained by personal computer and eventually in the anatomy of thoroughly programmable bricks. Today it is being known as Lego Mindstorms. It has persisted to furnish the programs based on education with its numerous products for the different grades with an assortment of robotic potentials.
As outlined earlier before, Lego Mindstorms comprises a programmable illustrative or graphic user alliance that empowers programming. This programming language can be modified to benefit the regular and typical languages instead such as Java or C. There are several other products that aim at learners of early age such as Wonder Workshop’s Dash, Dot Robots, etc. apart from Lego Mindstorm and WeDo that supports the learners of different age groups.
Robotics in Higher Education
There are numerous careers that demand particular and specialized understanding in tender practices such as in the fields like healthcare. When grasping the education related to medicine and healthcare most of the students find the usage of robotics beneficial. In the process of performing the complex procedures and operations of medical education, a subject on human is not quite viable. Keeping this scenario in mind educators are handling the usage of robots as alternate. The attribute of robot can be designed in a way that it can sense the human life indications such as breath and heartbeat. The usage of robotics can also be seen in several other medical tasks. Functioning and moving with the robots increases the creative level and the approach to resolve an issue. Students become active learners with exercising the robotics techniques and learning. Students initiate and show interest in learning new things coming out of robotics, it also enhance their inter-personal skills which are essential for their career growth. The introduction of robots in classroom caters the possible career opportunities to the student subconsciously. Most of the branches of engineering such as mechanical, electrical, IT and chemical need a project based on robotic as well. Robotics is an absolute way to make the students realize that learning can be fun.
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